We first opened our edit proxy in final cut pro.
Then for the logging we created a log bin, in which we could store our shots, we selected and rejected the different shots, by clicking 'i' for in and 'o' for out to define the shot, then the bit with the shot was highlighted. Then we clicked on 'modify' to name the shot (for example: 'over the shoulder shot') and save it in our log bin. We did this so they were easier to find when it came to editing.
We chose the following shots: 'wide shot', 'mid shot', 'over the shoulder of person A', 'close up on person B (low angle)', 'close up on the gun', 'final shot:mid shot of person A', because we wanted greater variety of shots, to make the scene interesting.
We had to find the 'best fit' and also watch the sound, so that the movement was fluent and that parts of the dialogue were not repeated.
The purpose of continuity editing is to ensure, that only the relevant story points are shown, to manipulate time and space (temporal editing, to shorten scenes ('Where are you?'(on the phone)-opening the door--> the person just arrived at the other persons home, no answer is nessacery (teachers episode 12) or to demonstrate that something takes longer now (for example: the schoolway for the now disabled Kurt(also teachers Episode 12)) in the narrative.
Editing is also important to force the audience to identify with the right characters (strange characters: weird light, angular angle -> something is wrong with that person) and editing is also used to make sure the story makes sense to the audience (give the audience clues, help them understand the story).
It is also very important while editing to use the specific film language, because a log bin (for example) is not a bin for bad shots, but a file for the good shots.

We also worked on organising our shot, by using STORYBOARDS. We took a look at different storyboards, for example the storyboard from Gladiator, to get an impression, how important stoyboards are and how you have to draw them.
Storyboards are very important because, when you work for example with actors with different nationalities and they don't really understand, what they need to do, they can take a look at the picture of the scene (that everybody understands),work faster and create the scene.
Storyboards are not only important for the actors, but also for the lightening, because storyboards also include lights and shaddows.
The producers can forsee problems and the art departement knows which parts of the location are going to be in the shot.
Storyboarding is especially useful for complexvisual sequences e.g. elaborate shots or sequences with special effects.
We also had to draw a storyboard ourselves (from a car scene) and we had to think of the different shots we wanted to have in that scene.
The storyboards help to think about, how the filmsequence is going to look.
The shot order is really important for a scene like the one we did, because the dialogue in the scene had to make sense and all the movements and words couldn't be overlapped, so we had to be really exact in what order to put our shots.
One shot ,when person B walks out of the room, was quite difficult, because we first had a close up on his face and then a wide shot.
In both shots he was walking out of the room, so we had to find the exact moment, when he is turning around, so that the two shots were connected right to oneother and so that there was a continuity, so that the story made sense.
We had to cut all the shots and we had to find the "right" way of editing them.
We had as final shot a close up on the gun on the table because we wanted to explain the real issue of the dialogue to the viewer just at the end, so that they had to guess for themselves during the scene what exactly person A had to do.
We also did this to create tension for the viewer.
We cut from the closing door to the gun to link the story.

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